Vermillion Online Play free

ComparisonUpdated October 2026

Vermillion Online vs Star Conflict

Quick answer

Star Gem and Gaijin announced the shutdown in April 2026, and the official servers went offline on 9 October 2026, after more than 13 years. If you're looking for a new home, Vermillion Online is a different kind of game: no matchmade arena, but one persistent world with full-loot PvP, a player market and ships you design yourself, block by block. If quick, balanced team battles were what you loved, Vermillion will feel slow; if you liked the open space side and wanted fights to mean more, it's a free early playtest worth a look.

Star Conflict's official servers closed in October 2026. If you're one of its pilots looking for somewhere new to fly, here's an honest look at whether Vermillion fits.

Facts as of October 2026Star Conflict was developed by Star Gem and published by Gaijin

First, respect where it's due. Star Conflict ran from 2012, kept a loyal community through a lot of changes, and was one of very few free space shooters on Windows, Mac and Linux. In the April 2026 announcement the developers said it had become too hard to support the game at the level it deserved, and set a schedule: new registrations closed on 14 May, purchases ended on 1 June, and the official servers went dark on 9 October 2026, a day ahead of schedule.

If you're one of the pilots looking for the next game, this page is a straight answer about whether Vermillion is it. For some of you it will be. For a lot of you it won't, and we'd rather say so now.

Vermillion Online vs Star Conflict, as of October 2026
Vermillion OnlineStar Conflict
DeveloperVermillion Online, a small independent teamStar Gem Inc. (part of Targem Games); published by Gaijin
Release statusEarly playtest, October 2026. Progress may be wiped between roundsLaunched 2012. Official servers closed 9 October 2026 (announced April 2026); only unofficial community servers remain
PriceFree playtest download on itch.io. No price set for laterWas free to play with paid extras; purchases ended 1 June 2026
PlatformsmacOS and WindowsWindows, macOS, Linux
World/serversOne persistent online world on one EU server: 19 sectors over about 200 km, run by the serverMatchmade session battles, plus open-world sectors and PvE missions
PvP rulesFour security tiers: Secure (no damage), High (police destroy attackers after 20 s), Low (no police), Lawless (no rules)Team matches with objectives; corporations fought over sectors with Dreadnoughts
Ship building1 m blocks: 68 armour shapes in 5 materials plus about 140 functional parts. Engines, thrusters, guns and radar are multi-block assembliesFixed hulls in four classes (interceptor, fighter, frigate, destroyer) with roles, fitted with modules and weapons
Loss on deathShip destroyed block by block. Half the cargo is gone, the rest spills into the wreck for anyone. Free Rookie Ship to start againShips came back for the next match; a loss cost the battle, not the ship
Best forPilots who want every fight to have consequences, in ships they designed and with cargo on the lineFast team dogfights you could jump into for one match

Star Conflict details from the April 2026 shutdown announcement (as reported by GamingOnLinux and others), the official wiki and Wikipedia. Final shutdown date from Gaijin's notice on Steam (9 October 2026).

The big difference: matches vs a world

Star Conflict was at its best in matches. You picked a ship, the matchmaker found a fight, and a short while later you knew who won. Your ship was back for the next one. That's a great loop and Vermillion doesn't have it.

Vermillion has one persistent world on one EU server, and a fight happens because two people were in the same place. Maybe one was mining Titanite in Low security and the other heard their radar ping. Maybe a jackpot ore field got announced to the whole server and four ships showed up. You don't queue for it. You fly out, and sometimes nothing happens for a while. If that sounds boring, Vermillion probably isn't for you.

Ships: fitted hulls vs designed hulls

In Star Conflict you chose a hull from four classes and roles, then fitted modules and weapons. In Vermillion you can fly stock designs, but the point is to build your own in the Ship Designer at any station.

So there are no fixed classes. Your design is your class: a fast ship with one gun, a slow brick with heavy armour, a radar scout. Friends can crew your ship from gunner seats.

A camouflage-painted Vermillion Online ship seen head on, taking two cannon impacts with sparks, a second ship in the distance
Cannon impacts land on real blocks. In-engine render.

How fights feel

Flight is Newtonian on six axes, with flight assist you can switch off. There's no speed cap; typical ships run 150 to 300 m/s, set by thrust, size and mass. There's no auto-aim. Shells are real projectiles that fly, hit a block and chew through until their penetration runs out. Damage is per block, so you can shoot the guns off a ship, cut its thrusters, or split the hull into drifting pieces.

It's less arcade than Star Conflict and slower to start. A good fight can be over fast, but finding one takes longer.

Losing a ship means losing it

This is the big one. When your ship dies in Vermillion, it's gone. Half its cargo is destroyed and the rest spills into the wreck for anyone to take. Other players can salvage the hulk. Everyone aboard dies with it, and each body drops a bag with what that pilot carried. A new ship has to be fabricated from materials someone mined and refined.

You choose how much risk you take. Secure space has no damage. In High security an attacker becomes a Criminal and police destroy them after 20 seconds. Low security has no police. Lawless has no rules, and the best ore. A free Rookie Ship means you can always get back out there.

Where Star Conflict was better

Who should try Vermillion

Try it if you spent time in Star Conflict's open space and wished it mattered more, if you liked fitting ships and want to go one level down and design them, or if you were in a corporation and want a game where hauling, mining and protecting each other is the job. Skip it if quick team matches were the whole appeal. It's an early playtest on one EU server, on Mac and Windows, with no Linux build yet, and progress may be wiped.

Questions people ask

Has Star Conflict shut down?

Yes. The developers announced the shutdown in April 2026, closed new registrations on 14 May and ended purchases on 1 June. The official servers went offline on 9 October 2026, one day earlier than the announced date. Gaijin no longer runs servers or provides support; only unofficial community servers remain.

What are good Star Conflict alternatives?

It depends what you liked. For persistent PvP with player-designed ships, a market and full loot, Vermillion Online is a free early playtest. For a huge established player economy, look at EVE Online. If you want matchmade arena dogfights specifically, Vermillion isn't that.

Does Vermillion Online have matchmaking or arenas?

No. There's one persistent world. Fights happen when players meet, mostly in Low security and Lawless space where the best ore is.

Can I bring my Star Conflict ships or progress?

No. Vermillion is an unrelated game. Everyone starts with a free Rookie Ship and guided missions that take you to your first mining ship, gunship and fighter.

Does Vermillion Online run on Linux?

Not yet. The playtest has macOS and Windows builds on itch.io.

Related

Fly where the fight is real

No queue, no respawned hull. Design a ship, take it out, bring it home if you can. The Vermillion playtest is a free download, and the Discord is where pilots meet up.

Playtest: progress may be wiped. One EU server. The builds are unsigned, so macOS and Windows warn you once on first launch.