Secure · Haven
Nobody can hurt you here.
No damage, by anyone. Learn to fly, mine and build in peace. The ore here pays the least.
- Damage
- Off
- Police
- Not needed
- Rare ore
- None
A player-driven PvP space MMO. Ships you build block by block. Ore that gets better where the law ends. Full loot.
Same key as in game. Lights up what's out there, and tells everyone where you are.
Ping heardSomeone out there just got your bearing.
Recorded feed · playtest trailer
Playtest footage with the current in-game HUD. Mining and builds sped up.
02Hangar · ship schematicDocked
Every engine, gun and fuel tank is a block you placed, and every one can be shot off. Thrust comes from where you put the thrusters. Assemblies are built from parts: bigger means more performance, more mass and more heat. Power, fuel, heat and ammo are all simulated.
This ship, refitted · Starter Miner → MinerV3 (a player design)
03Route · Haven → Black Verge19 sectors · ~200 km
Secure · Haven
No damage, by anyone. Learn to fly, mine and build in peace. The ore here pays the least.

High security · 6 sectors
Fire on someone and you're flagged Criminal; invisible police destroy you 20 seconds later. Some pilots decide your cargo is worth it.

Low security · 9 sectors
Criminals are fair game. Titanite is mined only out here, so this is where the money starts.

Lawless · 3 sectors
Iridium is mined only here. Pirate bounties pay ×1.5. Black Verge Outpost runs a black-market fence for whatever you brought back.
Mining lasers dig real craters. Ore sits in coloured veins; plain rock gives you nothing. Fields deplete, expire and respawn elsewhere, and jackpot fields are announced to the whole server, to draw a fight.
Designer test flight, offline: ore not kept. Some clips recorded with sped-up mining.
04Bounty board · pirate contactsHostile
| Archetype | Bounty |
|---|---|
| Pirate Skiff | 18,000 cr |
| Pirate Raider | 30,000 cr |
| Pirate Gunboat | 70,000 cr |
| Pirate Captain | 250,000 cr |
Patrols, solo hideouts (three waves and a boss), group strongholds, and raids on mining fields. Plus loot caches of rare metals. Shells are simulated projectiles that chew through blocks until they stop.
05Damage controlCritical
When your ship dies, half the cargo is destroyed and the rest spills into the wreck for anyone to take. Others can salvage the hulk. Everyone aboard dies with the ship. A free Rookie Ship means you're never locked out.
06Comms · inboundDocked · Black Verge Outpost
Every station runs its own order book: buy and sell orders, escrow, price history. Early pilots set the first prices on every one of them.
No global inventory. What you mine sits where you left it until you haul it. Heavy cargo cruises slower and stays exposed longer.
The killboard and leaderboards are fresh. The first names on them could be yours.
Every playtest round so far was followed by a patch built from the players' reports.
Undock request approved.