Vermillion Online Play free

ComparisonUpdated October 2026

Vermillion Online vs No Man's Sky

Quick answer

No Man's Sky is a huge, friendly exploration game: endless planets to land on, bases, co-op with friends, and PvP only if you switch it on. Vermillion Online is the opposite end: one small zone of space, no planets to land on, a player-run market and full-loot PvP, with ships whose engines and guns you build from blocks. Pick No Man's Sky to explore and relax. Try Vermillion, a free early playtest that may wipe, if you want your ship design and your cargo to be at stake.

Corvettes got a lot of No Man's Sky players into ship design. This is what a game built around ship design, with real loss, looks like next to it.

Facts as of October 2026No Man's Sky is a game by Hello Games

We get asked this because of Corvettes. Since the Voyagers update in August 2025, No Man's Sky lets you put a large ship together from modular parts, and a lot of players discovered they love designing ships. So it's fair to ask what a game built entirely around that feels like. The short version is that the building is a different kind of building, and the world around it is a very different world.

Vermillion Online vs No Man's Sky, as of October 2026
Vermillion OnlineNo Man's Sky
DeveloperVermillion Online, a small independent teamHello Games (UK)
Release statusEarly playtest, October 2026. Progress may be wiped between roundsReleased August 2016; free updates ever since, most recently Cosmos (7.0) in September 2026
PriceFree playtest download on itch.io. No price set for later$59.99 list price on Steam, one-time purchase; updates are free
PlatformsmacOS and WindowsWindows, macOS, PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch and Switch 2; cross-platform play
World/serversOne persistent online world on one EU server: 19 sectors over about 200 km, run by the serverA procedural universe of planets you can land on. Multiplayer happens in sessions with other players, plus the Space Anomaly hub with up to 32 players
PvP rulesFour security tiers: Secure (no damage), High (police destroy attackers after 20 s), Low (no police), Lawless (no rules)Optional. PvP is a setting; most players explore and build together
Ship building1 m blocks: 68 armour shapes in 5 materials plus about 140 functional parts. Engines, thrusters, guns and radar are multi-block assembliesCorvettes assembled from modular parts (hulls, wings, engines, weapons, reactors, interiors); other ship classes are found, bought or repaired
Loss on deathShip destroyed block by block. Half the cargo is gone, the rest spills into the wreck for anyone. Free Rookie Ship to start againYou respawn and recover the items you dropped from your grave marker (on standard difficulty); permadeath is a mode you choose
Best forPlayers who want ship design to change how a ship flies and fights, in space where losing it costs youExploring at your own pace, solo or co-op, on almost any platform

No Man's Sky details from its official site, Steam page and Hello Games' update notes. Prices are US list prices before sales.

Scale: a universe vs one zone

No Man's Sky's universe is effectively endless. You can fly to a planet, land, walk it, build a base, and leave for the next star. The Cosmos update in September 2026 reworked space itself, adding more to do between planets.

Vermillion is deliberately small. One zone, 19 hex sectors over about 200 km, six stations, asteroid fields and pirate sites. The planets in our sky are backdrop, and you can't land on them. We made it small so that players run into each other, because in Vermillion the other players are the content: they mine, set prices, haul cargo and hunt.

Building ships: parts vs blocks

Corvettes in No Man's Sky snap together from modules: hulls, wings, engines, weapons, reactors and rooms. It's quick, it looks great, and you can furnish the inside and fly it with friends aboard.

Vermillion's designer works at a lower level. You place 1 m blocks: 68 armour shapes in Steel, Aluminium, Titanium, Iridium composite or Glass, plus about 140 functional parts. The big systems are assemblies you build up from pieces:

More parts give more performance and add mass and heat. Flight is Newtonian on six axes, so a lopsided ship flies lopsided, and there's no speed cap: typical ships reach 150 to 300 m/s. You can test-fly any design from the designer for free, then fabricate it at a station from materials you mined and refined.

Close view of the Vermillion Online Rookie Ship's engine bank, several thruster blocks with bright exhaust plumes
The free Rookie Ship's thruster bank. Every nozzle is a block you can place, or lose. In-engine render.

Multiplayer: sessions vs one shared server

No Man's Sky multiplayer is mostly co-op. You join friends or random travellers, visit each other's bases, run missions together, and meet up in the Space Anomaly. It works across platforms. PvP exists, but it's a setting, and most of the community plays peacefully.

Vermillion is one persistent world on one EU server. There are no sessions or instances to pick. Who can shoot whom depends on where you are:

Our playtests so far have had a handful of players at a time. It's built as an MMO, and right now it's quiet. If you want to meet thousands of travellers, No Man's Sky is where they are.

What happens when you die

This is where the two games feel least alike. In No Man's Sky, death on normal settings is a short trip back to your grave marker to pick up what you dropped.

In Vermillion, losing a ship hurts. Half its cargo is destroyed and the rest spills into the wreck, where anyone can take it. Other players can salvage the hulk. Everyone aboard dies with the ship, and each character drops a body bag with what they carried, half of it gone. There's always a free Rookie Ship to start over in.

That's the deal: a design you're proud of can be taken apart block by block by someone else's guns. It's why the market works. Ships and cargo get destroyed, so someone always has to mine and build more.

Information and stealth

Vermillion only shows you what your sensors detect. Ships give off a signature from thrust, heat, guns and radar, and asteroids hide you. Pinging pulse radar finds hidden ore fields and pirate sites, and every pilot in range hears your ping as a bearing. Scanning is a choice with a cost.

Where No Man's Sky is better

Who should play which

If you want to wander, build bases and explore with friends, No Man's Sky is the better game, and nobody will take your Corvette. If building your Corvette was the best part and you want the next step, a ship where every block matters and losing it means something, try the Vermillion playtest.

Questions people ask

Does No Man's Sky have PvP?

Yes, but it's optional. Its Steam page lists online PvP alongside co-op, and PvP is a setting players can turn on or off. Most No Man's Sky multiplayer is cooperative.

Is there a game like No Man's Sky with more ship building?

Vermillion Online is built around ship design: 1 m blocks, with engines, thrusters, cannons and radar made from several parts each, and flight that depends on where you put the thrusters. It has no planets to land on, and it's an online PvP game, not an exploration game.

Can you land on planets in Vermillion Online?

No. Vermillion is set in one zone of space with asteroids and stations. The planets you see are backdrop.

Is Vermillion Online on PlayStation, Xbox or Switch?

No. The playtest is on macOS and Windows only, as a free download from itch.io.

Do you lose your ship when you die in Vermillion Online?

Yes. A destroyed ship is gone. Half its cargo is destroyed and the rest can be looted from the wreck by anyone. You always get a free Rookie Ship to start again.

Related

Build a ship worth losing

Design it block by block, test-fly it for free, then take it where someone might want it. The Vermillion playtest is a free download.

Playtest: progress may be wiped. One EU server. The builds are unsigned, so macOS and Windows warn you once on first launch.